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Design Thinking at Arena Industries: Designing an Employee Wellness Approach
Liedtka, Jeanne M.; Brozenske, Rachel Case S-0240 / Published May 22, 2015 / 4 pages. Collection: Darden School of Business
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Product Overview

This field-based case is one of three available case-based simulations that can be used as the basis for a multisession course on design thinking (alongside “Design Thinking at Trenton State College: Designing a Faculty Retirement Experience” [UVA-S-0241] and “Land O’Lakes: The Search for Growth” [UVA-S-0248]). A teaching note for all three cases, “Design Thinking Course Module (TN)” (UVA-BP-0550TN), offers additional essential pedagogical tools to the course instructor—including several hours of video content and a set of posters for each case that summarize ethnographic interview findings. Altogether, this set gives students a unique opportunity to get case-based hands-on practice with design thinking tools. The course emphasizes deep user understanding, iteration, and a focus on the possibilities as a way to enhance value creation for stakeholders. In this fictional case, students are asked to read a short introduction to a company's business and operating philosophies and then to play the role of a consultant charged with recommending to the company's leaders how best to improve employee wellness. For those interested in adding self or peer assessment to students’ design thinking learning journey, Professor Jeanne Liedtka, working with coauthors Karen Hold, Jessica Eldridge, and Treehouse Design, has synthesized more than a decade of research at Darden to create the Innovation Impact Assessment. This tool will help students identify personal development opportunities and provide them with practical guidance (in the form of detailed individual feedback reports) to accelerate skill development. The instrument identifies a set of five core competencies based on 44 behaviors that successful design thinkers have in common. It is available for individual use and bulk purchase via Darden Business Publishing at this link: https://store.darden.virginia.edu/innovation-impact-assessment.




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  • Overview

    This field-based case is one of three available case-based simulations that can be used as the basis for a multisession course on design thinking (alongside “Design Thinking at Trenton State College: Designing a Faculty Retirement Experience” [UVA-S-0241] and “Land O’Lakes: The Search for Growth” [UVA-S-0248]). A teaching note for all three cases, “Design Thinking Course Module (TN)” (UVA-BP-0550TN), offers additional essential pedagogical tools to the course instructor—including several hours of video content and a set of posters for each case that summarize ethnographic interview findings. Altogether, this set gives students a unique opportunity to get case-based hands-on practice with design thinking tools. The course emphasizes deep user understanding, iteration, and a focus on the possibilities as a way to enhance value creation for stakeholders. In this fictional case, students are asked to read a short introduction to a company's business and operating philosophies and then to play the role of a consultant charged with recommending to the company's leaders how best to improve employee wellness. For those interested in adding self or peer assessment to students’ design thinking learning journey, Professor Jeanne Liedtka, working with coauthors Karen Hold, Jessica Eldridge, and Treehouse Design, has synthesized more than a decade of research at Darden to create the Innovation Impact Assessment. This tool will help students identify personal development opportunities and provide them with practical guidance (in the form of detailed individual feedback reports) to accelerate skill development. The instrument identifies a set of five core competencies based on 44 behaviors that successful design thinkers have in common. It is available for individual use and bulk purchase via Darden Business Publishing at this link: https://store.darden.virginia.edu/innovation-impact-assessment.

  • Learning Objectives